Rotate camera in parallelprojection

I’m working in a 3D game and I want to make it look like a side scroller. Therefore I did this:

[java] public void updateCamera(Camera cam, Spatial lookAtNode) {

    fixedLookAt(cam, lookAtNode);
}

public void fixedLookAt(Camera cam, Spatial lookAtNode) {

    Vector3f lookAtVector = new Vector3f(lookAtNode.getLocalTranslation().getX(),1.2f,0);
   
    float aspect = (float)cam.getWidth() / (float)cam.getHeight();
    cam.setFrustumPerspective( 100f, aspect, 1.0f, cam.getFrustumFar() );    

    cam.setLocation(lookAtVector);      
}[/java]

The camera nicely follows my character. Though now I would like to change the angle in the x plane so that the camera still sees the character, but under an angle.
An example of what I mean can be found here.