Rotated Node Physics

Okay, I have a Node made up of several spatials that have been defined as StaticPhysicsObjects.  Now, before I create those SPOs I rotate the Node parent.  When I create those SPOs it works fine except it's not rotated…the physics is still working like before the rotation occurred.  How can I resolve this?  It looks like the physics doesn't take into account the world rotation, just thinks that its local rotation is all that matters?



Perhaps I'm doing something wrong, but I've tried syncWithGraphics afterwards and several other ideas but nothing seems to help.



darkfrog

I just realized I am changing the local translation on the Node before I create the physics as well but that still works just fine.  It's like it's a bug that regards the local rotation instead of world rotation…



darkfrog