Rotating object, doesnt rotate physics bounds

the material and everything rotates and it looks good just not the accual control
[java]
roadModel = assetManager.loadModel(modelString);
roadModel.rotate(new Quaternion().fromAngleNormalAxis(FastMath.PI * rotation / 180, Vector3f.UNIT_Y));
roadModel.scale(5f);
roadModel.updateModelBound();
road = CollisionShapeFactory.createDynamicMeshShape(roadModel);
roadControl = new RigidBodyControl(road,0f);
roadNode = new Node(“road node”);
roadNode.addControl(roadControl);
roadNode.attachChild(roadModel);
rootNode.attachChild(roadNode);
space.add(roadNode);
roadControl.setPhysicsLocation(position);
[/java]