Rotation bug

About a month ago, out of nowhere, I started seeing really weird rotation behavior from everything in my game.  I didn't think much of it, thought it was a rounding error or something, then I tried one of the jmetest rotations TestCylinder), and they don't work.  I just got the jme2 Quaternion, and it still does this.



Here's what TestCylinder did.

http://www.youtube.com/watch?v=06SecKlJ_HM



Any ideas?

I started downloading jme2 after I got the new quaternion class.  I'll see if that fixes anything.

Perhaps updating the code to the newer version would fix it… otherwise, please post a small test case to illustrate your problem and be able to track it.