About a month ago, out of nowhere, I started seeing really weird rotation behavior from everything in my game. I didn't think much of it, thought it was a rounding error or something, then I tried one of the jmetest rotations TestCylinder), and they don't work. I just got the jme2 Quaternion, and it still does this.
Here's what TestCylinder did.
http://www.youtube.com/watch?v=06SecKlJ_HM
Any ideas?
I started downloading jme2 after I got the new quaternion class. I'll see if that fixes anything.
Perhaps updating the code to the newer version would fix it… otherwise, please post a small test case to illustrate your problem and be able to track it.