Rotation issues

Hey, I’m encountering a trouble with the update method applied to setLocalRotation method. Here is my code:



[java] public void update(float tpf){

platformNode.setLocalRotation(zR);

platformNode.setLocalRotation(xR);

}

[/java]



The problem comes from the fact that only the first rotation is applied… why that ?

Because you set it :roll:

https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:math_for_dummies

Actually i solved the problem by multiplying the two matrices. But thx anyway…