I have yet another beginner’s question.
I am currently trying to add light and shadows to a game environment, but the shadows appear to be very rough with sometime very little gradient.
What techniques should i look at in order to smooth them out?
The game normally uses unshaded textures, so in order to add light effects, I switched to the Lighting.jm3d material and added directional lights.
Here are the results:
On the whole scene:
On a model, using 2 directional lights.
On the same model, using an ambient light:
Using the HighQuality parameter didn’t make much of a difference.