RTT texture blending with previous texture?

Hello.



I have a problem with texturing. I’m trying to create a kind of reflection effect with RTT. It’s just a trick, but as I have a lot of objects in my scene, it will make illusion.



My problem is that I’d like to put the RTT texture on top of an other one. So, I have to make the reflection a little more bright so it doesn’t look like a mirror. Here’s a screenshot of the scene, all object are not there, it’s for quick testing.







I tried many settings, read the wiki about texture, search the forum for a while… I not able to have a good result. I just would like to make this RTT texture more bright, or more transparent.



I tried to put another white semi-transparent texture on top of the RTT one, but I’m lost with Texture functions.



Can anyone give me a hand on this ? I’m a little in a hurry with this problem, I’ll have to show this work to an exhibition in a few weeks…



Please help  ://

Do you test with an environment map ? it's simple and have a good result, but it may be too simple for you.



(lol I see it's a NatureMorte c'est bien de voir quelques frenchies :slight_smile: )

pitchonel said:

(lol I see it's a NatureMorte c'est bien de voir quelques frenchies :) )


Hier wird nur Englisch gesprochen!  :x

;)

@ Pitchonel (oui, fran