Hello everyone,
I’m trying to run the HelloTerrain.
After updating jme3, including nightly builds, it’s not finding the alphamap.png.
I saw in a post (http://hub.jmonkeyengine.org/groups/general-2/forum/topic/problem-running-jme-3-tutorial-6-hello-materials) that “test-project-libraries” is needed in the classpath. I haven’t been able to use this since I can’t find it.
Also, I saw in anoter post that -Djava.library.path=./lib -cp ./lib/lwjgl.jar:./lib/jogg-0.0.5.jar:./lib/jorbis-0.0.12.jar:./jme.jar:./jmetest.jar:./jmetest-data.jar:./jme-effects.jar:./jme-model.j ar:./jme-terrain.jar:./jme-ui.jar jmetest/TestChooser was needed. This solves nothing for me.
The error I’m getting is:
com.jme3.asset.AssetNotFoundException: Textures/Terrain/splat/alphamap.png (Flipped) (Mipmapped)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:277)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:345)
at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:355)
at jme3test.helloworld.HelloTerrain.simpleInitApp(HelloTerrain.java:36)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:228)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:129)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:679)
May 8, 2012 1:28:48 PM com.jme3.renderer.lwjgl.LwjglRenderer cleanup
INFO: Deleting objects and invalidating state
May 8, 2012 1:28:48 PM com.jme3.input.lwjgl.LwjglMouseInput destroy
INFO: Mouse destroyed.
May 8, 2012 1:28:48 PM com.jme3.input.lwjgl.LwjglKeyInput destroy
INFO: Keyboard destroyed.
May 8, 2012 1:28:48 PM com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread
INFO: Display destroyed.
BUILD SUCCESSFUL (total time: 4 seconds)
Anyone sees the problem?
Cheers