Running JME in applet?

Hello all



I know I've been here a long time…and I should know these basics.

But I don't…because I've been concentrating mostly of the physics aspects of my game.



But can you run JME in an applet ? without signing it ?

It would be soooo cool if you could. Because I'm porting my game to jbullet. And if everything could be

just pure Java it would be sweeter than sweet.



Thanks



Baune

Nope, sorry since jme uses lwjgl or jogl natives you need to sign the applet.

For jogl, I think you can avoid signing it. Check the jogl applet demos on their homepage.

Ok thanks, seems like jogl can do the trick.