I'm trying to get a dynamically updated texture (not animated), that is, I want a texture with dynamic numbers and texts on it.
I've tried with both my own extension of Image and using a ImageGraphics, but once the frame is displayed, the texture stops changing.
How to force jME to update the texture memory and display the new data? to create a new RenderState seems a bit overhead.
//regards
I found the answer right now.
Had to call update with false as parameter and I had forgotten to call node.updateRenderState();