Runtime dynamic texture update

I'm trying to get a dynamically updated texture (not animated), that is, I want a texture with dynamic numbers and texts on it.

I've tried with both my own extension of Image and using a ImageGraphics, but once the frame is displayed, the texture stops changing.

How to force jME to update the texture memory and display the new data? to create a new RenderState seems a bit overhead.


I found the answer right now.

Had to call update with false as parameter and I had forgotten to call node.updateRenderState();