Stuff:
- The model mesh and texture are from blendswap;
- The gun is a quick copy of my Nerf rifle :);
- The animations are crappy and I did sideways wrong so it doesn't blend correctly... yet;
- The shell casings are particles... cheap;
Hmm, I just had a thought. Presumably if you did a “steep hill climbing” animation and a “flat walk” animation you could combine those two to allow the model to walk up any arbitrary steepness of hill with the feet travelling correctly?
@iamcreasy said:
Is it possible for you to upload this self contained project somewhere
Dunno, would take a resonable effort to clean up, will think about it.
@Momoko_Fan said:
So what does the API for this looks like? AnimChannel.setWeight(float)?
Pretty much it so far.
@zarch said:
Presumably if you did a "steep hill climbing" animation and a "flat walk" animation you could combine those two to allow the model to walk up any arbitrary steepness of hill with the feet travelling correctly?