Saturday Project

Yesterday I made this:



http://www.youtube.com/watch?v=FmkeZo8zvWU



to extend on the Multiple Animation Blending work I've been doing.

Stuff:
- The model mesh and texture are from blendswap;
- The gun is a quick copy of my Nerf rifle :);
- The animations are crappy and I did sideways wrong so it doesn't blend correctly... yet;
- The shell casings are particles... cheap;


http://mtheorygame.com/wp-content/uploads/2012/08/saturdayproject.jpg

Thought it was worth a share.

Cheers
James
10 Likes

cool

Great! :slight_smile:



Is it possible for you to upload this self contained project somewhere, I would like to see how the whole thing works.

it seems you have made animation-blending your bitch. everything about this rocks, keep up the good work :slight_smile:


@iamcreasy said:
Is it possible for you to upload this self contained project somewhere, I would like to see how the whole thing works.

i second that. show us your clever machinations, sorcerer!

This looks pretty good. I was skeptical before about animation blending but now I want it in jME3 :wink:

So what does the API for this looks like? AnimChannel.setWeight(float)?

Hey wow,



looks very nice!

Nice :slight_smile:

Controls look very nice, and the lighting is impressive. I love the gun flash and flashlight. Great job!

Really nice, the illusion of the feet sticking to the floor is better than in a lot of AAA games, great job.

Very nice your little project.

Very impressive, the only thing I didn’t like was the flickering from the muzzle flash.

Awesome, period.

Hmm, I just had a thought. Presumably if you did a “steep hill climbing” animation and a “flat walk” animation you could combine those two to allow the model to walk up any arbitrary steepness of hill with the feet travelling correctly?

Thanks guys :slight_smile:


@iamcreasy said:
Is it possible for you to upload this self contained project somewhere

Dunno, would take a resonable effort to clean up, will think about it.
@Momoko_Fan said:
So what does the API for this looks like? AnimChannel.setWeight(float)?

Pretty much it so far.

@zarch said:
Presumably if you did a "steep hill climbing" animation and a "flat walk" animation you could combine those two to allow the model to walk up any arbitrary steepness of hill with the feet travelling correctly?

Yep, that's the idea.

Wow, if you manage to get that foot job ready, it will be better than 99% of AAAA games out.

Hey @thetoucher. When you did your animation are you using IKs or is all of that single bone animation?



Also was that model already rigged?



Thanks,



Keep up the good work!

Wow, that looks sweet! It totally looks playable and really awesome graphically. Other than that the guy’s in his shorts. :stuck_out_tongue:

@gbluntzer IK for arms and legs. The model does not come rigged.

Today I added a shotgun and ragdoll test dummies…



http://www.youtube.com/watch?v=dZJa6Il1wcU



... just cause :)

Looks good :slight_smile: But did you have to aim at the jewels? :stuck_out_tongue: