Scene Persistence


is it possible to serialize (de-serialize) a scene with physical nodes? I found JmeBinaryWriter, but it throws a NullPointerException when writing a scene containing physics nodes. Is it supposed to work with physics node at all?



It is. It must be set up correctly, though. Please have a look if there is a test for it. If not you can pm random task.

Oh, and please post the exception so we can improve it by issuing an error instead.