So in the SceneComposer I add an ambient light. The terrain I generated with the SDK shows up with light on it but my models don’t show up. They are basically invisible. If I go in the init for my code and add a light there my models show up. So why is it that the SceneCompser lights won’t reveal/show my model? Is there a setting i’m missing? I exported my models from blender with the ogre plugin.
[java]
private void setUpLight() {
// We add light so we see the scene
AmbientLight al = new AmbientLight();
al.setColor(ColorRGBA.White);
app.getRootNode().addLight(al);
}
[/java]
Solution: The light has to be outside of everything in the SceneExplorer window. I had my light inside my terrain object so the light was only affecting it and nothing else. Go ahead and close this thread since I don’t know how to do it myself (If I even can).