Finally I found something that doesn't have 1000 dependencies to my project…
This is a little utility called SceneGraphDump, it takes a scene element object and then prints the scene graph for it.
Here's an example output:
RenderState keys:
A - AlphaState
C - CullState
L - LightState
M - MaterialState
T - TextureState
Z - ZBufferState
F - FogState
St - StencilState
W - Wireframestate
Cm - ColorMaskState
D - DitherState
Sh - ShadeState
Fp - FragmentProgramState
Vp - VertexProgramState
Glsl - GLSLShaderObjectsState
Geometry Buffer keys:
V - Vertex
N - Normal
C - Color
T - Tangent
B - Binormal
I - Index
T# - Texture Coordinate
Node: Model
Children: SkinNode/wee man-mesh-skin_node Bone/ex_Bip01-node
SkinNode: wee man-mesh-skin_node
Children: TriMesh/wee man-mesh
TriMesh: wee man-mesh
.......................
TriangleBatch: 02_Default
RenderStates: MT
0: /E:/Project Essence/Source Code/jME/bin/jmetest/data/model/collada/OldMan_Face-low.tga - RGB888-DXT1x512x512
r.rgb = r.rgb * tex0.rgb;
r.a = r.a * tex0.a;
Batches set: VINT0
Vertex: 1084
Triangles: 1326
.......................
TriangleBatch: orig_13_-_Default
RenderStates: MT
0: /E:/Project Essence/Source Code/jME/bin/jmetest/data/model/collada/BLAZER-RGB.tga - RGB888-DXT1x512x512
r.rgb = r.rgb * tex0.rgb;
r.a = r.a * tex0.a;
Batches set: VINT0
Vertex: 994
Triangles: 974
.......................
TriangleBatch: Material__74
RenderStates: MT
0: /E:/Project Essence/Source Code/jME/bin/jmetest/data/model/collada/ED_4900CompleteMap.tga - RGB888-DXT1x256x256
r.rgb = r.rgb * tex0.rgb;
r.a = r.a * tex0.a;
Batches set: VINT0
Vertex: 1809
Triangles: 2128
.......................
TriangleBatch: 15_-_Default
RenderStates: MT
0: /E:/Project Essence/Source Code/jME/bin/jmetest/data/model/collada/slacks_rgb.tga - RGB888-DXT1x512x512
r.rgb = r.rgb * tex0.rgb;
r.a = r.a * tex0.a;
Batches set: VINT0
Vertex: 1939
Triangles: 1822
Bone: ex_Bip01-node
Controllers: [com.jme.animation.AnimationController@1de9ac4]
Children: Bone/ex_Bip01_Pelvis-node
Bone: ex_Bip01_Pelvis-node
Children: Bone/ex_Bip01_Spine-node
Bone: ex_Bip01_Spine-node
Children: Bone/ex_Bip01_L_Thigh-node Bone/ex_Bip01_R_Thigh-node Bone/ex_Bip01_Spine1-node
Bone: ex_Bip01_L_Thigh-node
Children: Bone/ex_Bip01_L_Calf-node
Bone: ex_Bip01_L_Calf-node
Children: Bone/ex_Bip01_L_Foot-node
Bone: ex_Bip01_L_Foot-node
Children: Bone/ex_Bip01_L_Toe0-node
Bone: ex_Bip01_L_Toe0-node
Children: Bone/ex_Bip01_L_Toe01-node
Bone: ex_Bip01_L_Toe01-node
Children: Bone/ex_Bip01_L_Toe02-node
Bone: ex_Bip01_L_Toe02-node
Bone: ex_Bip01_R_Thigh-node
Children: Bone/ex_Bip01_R_Calf-node
Bone: ex_Bip01_R_Calf-node
Children: Bone/ex_Bip01_R_Foot-node
Bone: ex_Bip01_R_Foot-node
Children: Bone/ex_Bip01_R_Toe0-node
Bone: ex_Bip01_R_Toe0-node
Children: Bone/ex_Bip01_R_Toe01-node
Bone: ex_Bip01_R_Toe01-node
Children: Bone/ex_Bip01_R_Toe02-node
Bone: ex_Bip01_R_Toe02-node
Bone: ex_Bip01_Spine1-node
Children: Bone/ex_Bip01_Spine2-node
Bone: ex_Bip01_Spine2-node
Children: Bone/ex_Bip01_Spine3-node
Bone: ex_Bip01_Spine3-node
Children: Bone/ex_Bip01_Neck-node
Bone: ex_Bip01_Neck-node
Children: Bone/ex_Bip01_Head-node Bone/ex_Bip01_L_Clavicle-node Bone/ex_Bip01_R_Clavicle-node
Bone: ex_Bip01_Head-node
Bone: ex_Bip01_L_Clavicle-node
Children: Bone/ex_Bip01_L_UpperArm-node
Bone: ex_Bip01_L_UpperArm-node
Children: Bone/ex_Bip01_L_Forearm-node
Bone: ex_Bip01_L_Forearm-node
Children: Bone/ex_Bip01_L_Hand-node
Bone: ex_Bip01_L_Hand-node
Bone: ex_Bip01_R_Clavicle-node
Children: Bone/ex_Bip01_R_UpperArm-node
Bone: ex_Bip01_R_UpperArm-node
Children: Bone/ex_Bip01_R_Forearm-node
Bone: ex_Bip01_R_Forearm-node
Children: Bone/ex_Bip01_R_Hand-node
Bone: ex_Bip01_R_Hand-node
BTW, the output is from the model neakor gave me to check for missing images.
And here is the code, to use just call SceneGraphDump.dump on your root node or model.
http://www.jmonkeyengine.com/wiki/doku.php?id=scenegraphdump#code