SceneProcessor reshape() not called in 3.7.0-beta1.2

Hmm, that I don’t remember but good to know. Reminds me how fiddly it was, no wonder it broke.

This I was referring to. I think here also the problem might be that we never initialize the size. And the bisect seems to be my commit… I think these are all related… I’ll try to roll my sleeves up next week.

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