I looked around a bit but couldn’t find an answer how do u apply different lighting materials to objects in a .scene contained in zip.
I edited the lightBlow shader a bit and came up with a fairly good looking comic book effect…still needs work, but I am trying so see how it does with levels, I tried experimenting with the town example but adjust that to use j3m apparently kills textures that need to be tiled somehow as in they get stretched across the scene…weirdly all that was changed is the texture refs to j3m in the mesh files something I do successfully with characters
Loading files from zip is no different than loading from the class path or anywhere. But you suggest you use custom lighting materials while still using the scene loader instead of j3o files etc. so its probably all in your code…?
my adjusted zip (forget the blue tint) textures that seem to require repeating are stretched my example use a mesh file adjusted to use j3m instead of the material file from ogre as I mentioned I do this successfully with characters