Hi! I’ve got linux ubuntu 64 bit at home and the SceneViewer Window freezes when I open JMP. It happens when I’ve got opened at least one java class or material. But when I’ve got only the scene viewer it loads. Also I tested it on Netbeans 6.9 and the sceneviewer freezes netbeans!!!
Also, I tested JMP on Windows 7 and there was no such a problem.
Log when Scene Viewer freezes:
Running on jMonkey Engine 3 Alpha 0.6
Extraction Directory #1: file:/home/mifth/jmonkeyplatform/jmonkeyplatform/modules/ext/
Extraction Directory #2: /home/mifth/.jmonkeyplatform
Extraction Directory #3: /home/mifth/Документы
EDT: Creating OGL thread.
Using LWJGL 2.5
Valid jMP project, extending with ProjectAssetManager
Failed to parent canvas to display
Display created.
Adapter: null
Driver Version: null
DesktopAssetManager created.
Failed to create display
Add locator:/home/mifth/jMonkeyProjects/raven_track/assets/
Checking extension…
Found assets-impl.xml
Log when Scene Viewer loads:
Running on jMonkey Engine 3 Alpha 0.6
Extraction Directory #1: file:/home/mifth/jmonkeyplatform/jmonkeyplatform/modules/ext/
Extraction Directory #2: /home/mifth/.jmonkeyplatform
Extraction Directory #3: /home/mifth/Документы
EDT: Creating OGL thread.
Using LWJGL 2.5
Display created.
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 3.3.0 NVIDIA 260.19.06
Renderer: GeForce GTS 250/PCI/SSE2
GLSL Ver: 3.30 NVIDIA via Cg compiler
Timer resolution: 1000 ticks per second
Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, MeshInstancing, VertexBufferArray]
DesktopAssetManager created.
Valid jMP project, extending with ProjectAssetManager
Camera created (W: 640, H: 480)
Camera created (W: 640, H: 480)
Mouse created.
Keyboard created.
DesktopAssetManager created.
Add locator:/home/mifth/jMonkeyProjects/raven_track/assets/
AudioRenderer supports 64 channels
Audio effect extension version: 1.0
Audio max auxilary sends: 2
Camera created (W: 120, H: 120)
Loaded material definition: Unshaded
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Stats Gui Node)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (BitmapFont) attached to this node (null)
Child (null) attached to this node (Statistics View)
Child (Statistics View) attached to this node (Stats Gui Node)
Loaded material definition: Wire Color
Checking extension…
Found assets-impl.xml
Yes, exactly. I hope it will be able to fix in future.
I can see errors in the log like:
[java]Failed to parent canvas to display
Failed to create display[/java]
But the accompanying exception is not there(?)
Is it just not printed out?
Its your workaround momoko, the thing is it tries to start the opengl context when the window is opened but not visible (SceneViewer not in front)
@mifth: Can you try running one of the jME3 tests from the nightly builds? Its most likely an issue with your system
Yes, of course… I downloaded that one:
JME3_01-30-2011.zip 30-Jan-2011 00:02 62M
I pressed jMonkeyEngine3.jar in file manager and tests work correctly. For instance, TestBumpModel.
I also tried it in JMP. Here is log:
init:
Deleting: /home/mifth/jMonkeyProjects/JmeTests3/build/built-jar.properties
deps-jar:
Updating property file: /home/mifth/jMonkeyProjects/JmeTests3/build/built-jar.properties
compile:
run:
31.01.2011 1:05:02 jme3test.TestChooser start
INFO: Composing Test list…
31.01.2011 1:05:02 jme3test.TestChooser find
INFO: Searching for Demo classes in “jme3test”.
31.01.2011 1:05:17 com.jme3.system.JmeSystem initialize
INFO: Running on jMonkey Engine 3 Alpha 0.6
31.01.2011 1:05:17 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #1: file:/home/mifth/jmonkeyplatform/jmonkeyplatform/libs/
31.01.2011 1:05:17 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #2: /home/mifth/jMonkeyProjects/JmeTests3
31.01.2011 1:05:17 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #3: /home/mifth/jMonkeyProjects/JmeTests3
31.01.2011 1:05:17 com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.5
31.01.2011 1:05:17 com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 640 x 480 x 0 @0Hz
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Display created.
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Adapter: null
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Driver Version: null
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Vendor: NVIDIA Corporation
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: OpenGL Version: 3.3.0 NVIDIA 260.19.06
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Renderer: GeForce GTS 250/PCI/SSE2
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: GLSL Ver: 3.30 NVIDIA via Cg compiler
31.01.2011 1:05:18 com.jme3.system.lwjgl.LwjglTimer
INFO: Timer resolution: 1000 ticks per second
31.01.2011 1:05:18 com.jme3.renderer.lwjgl.LwjglRenderer initialize
INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, MeshInstancing, VertexBufferArray]
31.01.2011 1:05:18 com.jme3.asset.DesktopAssetManager
INFO: DesktopAssetManager created.
31.01.2011 1:05:18 com.jme3.renderer.Camera
INFO: Camera created (W: 640, H: 480)
31.01.2011 1:05:18 com.jme3.renderer.Camera
INFO: Camera created (W: 640, H: 480)
31.01.2011 1:05:18 com.jme3.input.lwjgl.LwjglMouseInput initialize
INFO: Mouse created.
31.01.2011 1:05:18 com.jme3.input.lwjgl.LwjglKeyInput initialize
INFO: Keyboard created.
31.01.2011 1:05:18 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
31.01.2011 1:05:18 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
31.01.2011 1:05:18 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 2
31.01.2011 1:05:18 com.jme3.material.MaterialDef
INFO: Loaded material definition: Unshaded
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Gui Node)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (BitmapFont) attached to this node (null)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (null) attached to this node (Statistics View)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (Statistics View) attached to this node (Gui Node)
31.01.2011 1:05:19 com.jme3.scene.plugins.ogre.MeshLoader applyMaterial
WARNING: Material Signpost/SOLID/TEX/signpost_color.jpg not found. Applying default material
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (Sign Post-geom-1) attached to this node (Sign Post-ogremesh)
31.01.2011 1:05:19 com.jme3.material.MaterialDef
INFO: Loaded material definition: Phong Lighting
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (Sign Post-ogremesh) attached to this node (Root Node)
31.01.2011 1:05:19 com.jme3.scene.Node attachChild
INFO: Child (Light) attached to this node (Root Node)
31.01.2011 1:05:19 com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation
INFO: Uniform m_UseMaterialColors is not declared in shader.
31.01.2011 1:05:19 com.jme3.renderer.lwjgl.LwjglRenderer updateUniformLocation
INFO: Uniform m_VertexColor is not declared in shader.
31.01.2011 1:05:23 com.jme3.input.lwjgl.LwjglMouseInput destroy
INFO: Mouse destroyed.
31.01.2011 1:05:23 com.jme3.input.lwjgl.LwjglKeyInput destroy
INFO: Keyboard destroyed.
31.01.2011 1:05:23 com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread
INFO: Display destroyed.
BUILD SUCCESSFUL (total time: 22 seconds)
You just need to update jMP via the update center to the latest nightly (see jMP manual), no need to download a nightly zip.
Ok, i did so.
Nightly build svn Last Check: 31.01.11 2:01
The same log…
And this is on the machine where Scene Viewer freezes, right?
yes, right. linux ubuntu 64. JMP alpha 3.
Hello,
I started getting this issue with the Sceneviewer freezing at 14% after Installing the Blender OgreXML. I have a windows 7 machine. It was working up until a few minutes ago after have the Blender install. I closed all projects, reinstalled jME and it still hangs.
This is all I’m getting:
Running on jMonkey Engine 3 Alpha 0.6
Extraction Directory #1: file:/C:/Users/John/AppData/Roaming/.jmonkeyplatform/dev/modules/ext/
Extraction Directory #2: C:UsersJohn.jmonkeyplatform
Extraction Directory #3: C:Program Filesjmonkeyplatform
DesktopAssetManager created.
Nothing that indicates a specific error. I’ve unloaded all projects and having nothing going on. Rebooted the computer, reinstalled jME…grr
Hi.
1 reset all windows. It will freeze JMP - just kill JMP.
2 undock scene viewer and close it. Open the scene viewer only when you need to make something with models.
hope it will help.
@mifth
Thank you! Worked like a charm, didn’t even have to restart. JMP didn’t freeze. Noted for future window issues
o’ and I’ve been using it while working on a heightmap for a basic terrian.