I’ve been trying to get my head around character rigging and bone weighting in blender, I then got carried away recoloring a few key parts of the mesh to represent abstract super heroes.
It was fun to make and play with so figured it may be fun to see =)
Color sets are chosen at random, and poor superman didn’t get picked :
the second at 0:01 minutes looks definitely like iron man.
Nice work the poses are pretty cool.
@thetoucher So, everything get exported to jME? or just the bone and their vertex binding, and their key frame animation?
I think you meant to comment in this thread … but I wont hold that against you =)
In blender I saved “Poses” in a pose lib, then used that pose lib as my Action (which makes each pose a key frame), which I turned into an NLA strip, and exported. In JME I play the animation in 1f/24f time segments (which is the exported frame rate, and I know there is one key frame per frame), then pause for a while.
Nice, I noticed the reflections on the “floor”. How did you do them? Some screenspace thingy or something like the water effects uses?
Nice, I noticed the reflections on the "floor". How did you do them? Some screenspace thingy or something like the water effects uses?