SeaMonkey - custom shape / positions?

Is it possible to give SeaMonkey a custom shape to draw on?
I made a terrain system which allows me to change the terrainmesh, and which allows me to dig down.
So I’d need a water shape that stops at terrain edges, else I’d reach water level when I dig down.

With simpleWaterProcessor I found a nice solution for doing this, but SeaMonkey seems to use it’s own shapes.

Would it be possible to do that in an easy way?

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I agree with your question. What I want to do with SeaMonkey is have a boat that is in some water. but currently. it just has water inside the boat. :’(
Sadly, I am in no better of a position then you.