Is it possible to give SeaMonkey a custom shape to draw on?
I made a terrain system which allows me to change the terrainmesh, and which allows me to dig down.
So I’d need a water shape that stops at terrain edges, else I’d reach water level when I dig down.
With simpleWaterProcessor I found a nice solution for doing this, but SeaMonkey seems to use it’s own shapes.
Would it be possible to do that in an easy way?