SeaMonkey / Ocean scaling

Hi all,

I was wondering how I could scale the ocean (implemented using Post-Processor Water / SeaMonkey)? My world is scaled by 1,000 and I would like to adjust the water and waves accordingly. Reducing the water filter’s wave scale and speed beyond a certain point produces odd artifacts (screen flickering, odd reflections etc).

Any thoughts? :slight_smile:

There was just a thread to this effect yesterday… Check this out:

Thanks sbook. Although I’m really just trying to reduce the wave scale so that no artifacts are produced (I don’t really need to change the ocean’s shape or size)…Although from what I gather from the thread, this isn’t possible (?)…

At some point you have to switch off refraction or it looks weird.