Hi all,
Again run into some problem and i don’t really know how to fix it.
My textures are see through and they shouldn’t be how can i fix this?
Look at the image the “metal” texture is on z axis behind the “wooden” board.
they are not see through, but it can be multiple issues. paste your code.
Sounds for me like a Z-Buffer-Problem. Did you had a Z-Bufferstate to your node?
If not try this(where n is your node):
ZBufferState buf = DisplaySystem.getDisplaySystem().getRenderer().createZBufferState();
buf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
buf.setWritable(true);
n.setRenderState(buf);
n.updateRenderState();
ttrocha said:
Sounds for me like a Z-Buffer-Problem. Did you had a Z-Bufferstate to your node?
If not try this(where n is your node):
ZBufferState buf = DisplaySystem.getDisplaySystem().getRenderer().createZBufferState();
buf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
buf.setWritable(true);
n.setRenderState(buf);
n.updateRenderState();
your a hero :) thanks