Selection Box around a Node

I'd like to place a golden box (just the edges) around the currently selected Node as a form of highlight (to indicate operations are taking place on that node).  I guess that the first step is to call getWorldBounds() and then place new nodes around the box?

Is there some sample code, or advice that can help point me in the right direction on this?


You've got the right idea. Use the dimensions of its bounding box to size your golden box, and then either render it wireframe, or apply a neat golden texture with an alpha channel.