Btw, I’m using FogFilter used for cam FrustumFar attenuation.
If decals are set to Translucent Bucket, they will no longer be affected by the fogFilter ? Am I wrong ?
So…forget about the translucent bucket. What you could try is to disable depth write for the decals, an dput them in the transparent bucket, but that could lead to issues in some cases…but you can try.
I splited my mesh and use two differents materials. One in the transparent bucket and the other one in the translucent bucket. Then adding to the stack a translucent bucket filter.
It works this way and this is not too much “expensive”.