setActive(false) still has bounding region

Is there a way to completely remove a GameState from the scene? I am using setActive(false) right now, but when I do so, the bounding region remains and I sometimes have difficulty picking what I really want to pick since there are deactivated gamestates which still have bounding regions in the scene.

Are you having problems with deactivated game-objects or a deactivated UI? I am asking because there is a known issue with FengGUI capturing clicks even when deactivated (but it has a workaround).

Nah, it just a deactivated game object. When I show the bounding regions to debug, the bounding regions for the gamestate are still visible when I setActive(false) the same gamestate.