setFrames(60) VS. setVSync(true)

What about jME OpenGL1 renderer?

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I tested it by just moving the camera from left to right over a quad, and getting brief pauses with both, opengl 1 and 2. Opengl 1 doesn’t work for my rotating skybox example tho, just see a white background. (If i use vsync it goes completely to shit :P). If i just sit there and don’t move the camera, everything works fine.

OK then I have no idea. Clearly jME3 is doing something with the context that LWJGL isn’t doing. The only thing we can do is make changes and test, but we don’t have a system where the bug occurs, so we are stuck on this one :o

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