Hello again!
Sorry for bothering all of you with my problems again, but i can't seem to get my FixedLogicrateGame to work properly.
As i already said my game class extends FixedLogicrateGame:
public class Main extends FixedLogicrateGame {
After starting the game i try to set the logicrate:
public static void main(String[] args) {
Main app = new Main();
app.setDialogBehaviour(SimpleGame.NEVER_SHOW_PROPS_DIALOG);
app.start();
app.setLogicTicksPerSecond(20);
}
But no matter what value i pass to setLogicTicksPerSecond, the update function seemingly is called the same times per second.
That means i can pass 10, 60 or whatever, the objects are moving at the same speed all the time and are stuttering, as well.
The variable "interpolation" of the update() method is always set to -1.0.
I searched the forum and found some others having a problem, but i couldn't really find a solution to the problem.
Thanks for any hints in advance!