So, I was starting to wonder why all my CharacterControl calls were being struck-through, and then I realized it has become deprecated, being replaced with BetterCharacterControl.
My problem is I was using setPhysicsLocation on the CharacterControl outside the class containing the CharacterControl (I had a get method to return the CharacterControl). I did it this way because I had one class that was setting put the physics location for all objects when loading the scene. Now however, the setPhysicsLocation says it has protected access inside BetterCharacterControl, and I don’t know how else to set the physics location of the character.
Am I wrongly setting up the physics location for my BetterCharacterControl( It is merely for one single character)?