Setting a java.awt.image.BufferedImage on a Texture?

Hello, I was trying to add a an image to a object, and I have to store it in a BufferedImage or an InputStream necessarily. I've found out that there is no easy way to do this. Anyone has any idea? Are there any plans to implement some sort of pipeline or interface to do this in the future?

Thanks in advance!

Ok, I took me a while but finally I found the way:

TextureManager.loadImage(image, flipImage);

Thanks anyway, I need some time to get familiarised with the jME yet… :slight_smile: