Setting minSamples 4 broke 3ds model

Hello!

Enabling antialiasing with setMinSample(4) gives me some problems with a 3ds model.



here is the model OK:

http://pixloads.com/public/pview/55732/LazzarettoOK.jpg



here is the model knocked down… :frowning:

http://pixloads.com/public/pview/55733/LazzarettoKO.jpg



Obviously nothing changed (except the sampling).



Any ideas?



Thank you,

Eduard

Some other details…



I'm working with a MacBook Pro Core 2 Duo 2.16, with 2 gigs of ram and Ati radeon X1600 with 128mb onboard.

The current OS is OSX 10.5 Leopard with all the latest patches.



The environment is the latest stable LWJGL, eclipse and java 1.5.



Still figuring out what the heck can be… :frowning:

Thanks in advance for any suggestion!



Bye,

Eduard

Download latest drivers? It's possible your card doesn't support 4x antialiasing, so it causes unexpected behavior when you specify it.