as far as i can see(just started, completely new here), there doesn’t seem to be an option to setup shadow-casting lights within the scene-composer?
I got everything working by source, but that seems to be a bit odd(if i want to have multiple levels with different light/shadow setups).
If i want to have specific lights of the scene to throw shadows, i somehow need to find them myself and attach the required Postprocessing at runtime.
(Thinking about adding a node, just for lights which need to have shadows. After loading a scene, i might iterate these if they exist and add the postprocessing).
And a sidequestion:
SO far, i found “only” directional shadows, are there pointlight-shadows, too?
(the sdk section for light and shadows shows only shadowtechniques for directional-lights)