- Add a new post process effect to jME, follow the way the HDRProcessor and BasicShadowProcessor were designed. Some examples of post process effects:
- Motion Blur
- Depth of Field
- Parallel-Split Shadow Maps
- More advanced shadow filtering (VSM, Jittered)
- Bloom - Create a new importer for jME, it should be a popular format for most effectiveness. Some examples:
- 3DS
- OBJ - MTL (material) file import. Should be able to support normal and specular maps!
- Collada (advanced) - Create a scene editor, with model importing, moving around models, editing particles and applying materials, etc.
- If you want something simpler than the above, you can write just a particle editor
- Create a game state system, similar to jME2's StandardGame and GameState. Please call it AppState though.
- Add multithreading support (advanced)
- Add deferred rendering support (advanced)
- Add hardware skinning support (advanced)