I have seen exception like this in other topics, but generally nobody have explained how or what is reason for this exception. I’m working on simulation and my code is in many classes now. I don’t even know where the game stopped. Exception stack doesn’t point nowhere at my code. Does anybody know what should I look in my code?
INFO: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread
Apr 08, 2014 11:15:05 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: igdumd64
Apr 08, 2014 11:15:05 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: 9.17.10.2932
Apr 08, 2014 11:15:05 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: NVIDIA Corporation
Apr 08, 2014 11:15:05 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 4.2.0
Apr 08, 2014 11:15:05 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: GeForce GT 520MX/PCIe/SSE2
Apr 08, 2014 11:15:05 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 4.20 NVIDIA via Cg compiler
Apr 08, 2014 11:15:06 PM com.jme3.asset.AssetConfig loadText
WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Device: OpenAL Soft
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Vendor: OpenAL Community
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Renderer: OpenAL Soft
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Version: 1.1 ALSOFT 1.15.1
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
Apr 08, 2014 11:15:06 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 4
Apr 08, 2014 11:15:06 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at com.jme3.scene.control.BillboardControl.rotateScreenAligned(BillboardControl.java:197)
at com.jme3.scene.control.BillboardControl.rotateBillboard(BillboardControl.java:133)
at com.jme3.scene.control.BillboardControl.controlRender(BillboardControl.java:103)
at com.jme3.scene.control.AbstractControl.render(AbstractControl.java:119)
at com.jme3.scene.Spatial.runControlRender(Spatial.java:590)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:655)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:665)
at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:665)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:640)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:974)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:722)