ShaderNodes bug

Hello

some bug I noticed :

 texCoord=ZoneVert.projPosition
->Type mismatch, cannot convertvec3 to vec4
  • missing an extra space after “convert”
  • and it should be “vec4 to vec3” as the equality I wrote involved a vec4 assigned to a vec3

regards

1 Like

Thanks gonna check that :wink:

that’s fixed on master