Hi,
I was using a model in .mesh.xml format which generated a warning in console :
déc. 07, 2014 11:40:51 AM com.jme3.scene.plugins.ogre.MaterialLoader readTextureImage
Avertissement: Cannot locate models/env/exterior01/grassB.png (Mipmapped) for material Grass_Obj
déc. 07, 2014 11:40:51 AM com.jme3.scene.plugins.ogre.MaterialLoader readTextureUnitStatement
Avertissement: Unsupported texture_unit directive: transform
Althout, the object was correctly displayed, with acceptable texturing for my tests. So I didn’t wonder that much.
But when I reactivated the shadow renderer (not filter), it caused a very interesting bug I’m unable to understand why. It may be a case for jMonkey to manage, doesn’t it?
Here is a visual with/without the culprit asset (the little vegetable)