Hello. I was looking into the JME3 shadow renderer and filter.
I was wondering, are those classes able to cast shadows of a transparent or an object that is not rendered?
What I want to do is to cast a shadow from a directional light (the sun) from a mountain range. The shadow is dynamical because the directional light will change depending on the sun’s position over time. I was thinking that the easiest way is to create a mountain using the JME3 terrain and a heightmap. The shadow renderer/filter can cast a shadow from this terrain. But the terrain will be transparent so that it’s not shown (because I don’t want the mountain to be visible, just the shadow). The shadow is cast on a flat pane.
Something like this: rendering - How do I make an object cast shadows but be invisible in the render? - Blender Stack Exchange
I guess I need to set a custom shader for that?