Hello guys ,
According to this http://img442.imageshack.us/img442/1336/shadowreflection.png i have a great Shadow on models , but it’s a little too exagerated , how can i tweek it ?
I just used a simplelight with a mesh.xml model
maybe play with the ambient color of the material
Thanks for your fast answer
Ambient color is just tweeking the color of the shadows , i want to reduce the shadow numbers , how do i do that ?
the shadow numbers?.. i’m afraid I don’t follow you, what are you talking about?
As you can see on my screen , the arm has 3 layer of shadow , i want to tweek them to have only 1 layer like this :
http://gaygamer.net/images/tales_of_vesperia-417194.jpg
Oh ok to tweak that you need to use a different color ramp texture.
Look how the toon.png texture looks like, you’ll understand why you have 3 levels and their repartition.
1 Like
Problem solved , thank you !