Shadows and PointLights

Is there an easy way to make PointLights cast shadows? As far as I understand the supplied shadow renderers, they are only usable for directional lights.

Well shadows are never easy to be honest:



http://en.wikipedia.org/wiki/Shadow_volume

http://en.wikipedia.org/wiki/Shadow_mapping



You dont need to read all, but understand how both techniques work. Then you will understand better. It is possible but I wouldnt use the term easy.

Oh I’m sorry. I intended to ask, if there already is an implementation of stencil shadows or deferred shading or something similar.