for my game I have the following questions, where I could not find a solution:
Is it possible to configure the shadow rendering so that the shadow of a certain geometry has a lower intensity?
A rotating rotor is modelled as a half transparent geometry. When this geometry casts a shadow, then the shadow is also visible from the wrong side. Can this be avoided?
yes you have to set a value for AlphaDiscardThreshold on the material of the geometry. this is the alpha value threshold of the color of a pixel where it will be discarded (like 0.1 for example)
Well…either you don’t get what I told you, either you didn’t explain you issue correctly.
But either way what make you loose my support is the vote down.
I have no time to loose
Good luck with your issue.
sorry I appreciate your help very much. What did I do? When I clicked on the thumbs down button …sorry, this was the not my intention at all. I appreciate the work of the developers and their support very much.