as the topic says, im just wondering should i load the textures in 3ds max/maya or should i load them seperately in jme?
Well, if you are asking about performance, then I would say to benchmark it yourself and decide (and post your findings)…
Otherwise, my personal taste is for having things
- As packed as possible for code clarity, but
- As categorized as possible for future usability.
If I had to choose one and only one, I would go with categories (models, material, textures, shaders) separate.
I don't really understand what you're asking. Do you mean loaded as in applied to the model?