Should textures of models be loaded in third party tools or in JME

as the topic says, im just wondering should i load the textures in 3ds max/maya or should i load them seperately in jme?

Well, if you are asking about performance, then I would say to benchmark it yourself and decide (and post your findings)…

Otherwise, my personal taste is for having things

  • As packed as possible for code clarity, but

  • As categorized as possible for future usability.

If I had to choose one and only one, I would go with categories (models, material, textures, shaders) separate.

I don't really understand what you're asking. Do you mean loaded as in applied to the model?