Hi all,
I'm testing the really nice (0.4) physics implementation for jme and found a strange problem.
using two DynamicPhysicsNodes of different types:
dynamicNode.createCylinder( "one" )
and
dynamicNode.createBox("two")
all collisions between the two objects are detected.
using two DynamicPhysicsNodes of same type:
dynamicNode.createCylinder( "one" )
and
dynamicNode.createCylinder( "two" )
they don't collide :?. the code base on the simple physics tutorials!
any ideas?
Thanks in advance.
The same type normally works - just cylinder-cylinder does not work in the ode implementation: ode feature list in their wiki. Sorry. But they plan to add it (discussed on the mailing list).
Btw. you are using jME Physics 2 beta (not 0.4). - great you like it 8)
Thank you irrisor,
will wait for ode-update!
of course it's physics 2 beta since yesterday, not 0.4. my mistake :D!!!