Simple Question for a noob

also, when rotating around it the "faces" it shows come in and out of existence randomly. The texture that Is applied to the object is -really- stretched

I'm loading up with a collada .dae file from blender. I've tried the normals both flipped and not flipped, as well as most variations for the options on the export dialgue pane (polygons) (use UV image) (use relative paths) (triangles) (etc.etc.)

it's supposed to be a cube.  :?


ADD: FIXED!! :smiley: The problem was that jmonkey only reads triangles. -MUST- have triangles selected, otherwise it goes a-wall.

Cool, glad you got it settled.

i like reading posts where people answer their own questions. it's like reading FAQ's :wink: