with latest revision water(simple Water) has been producing weird result.
Water plane has been darkened and artifacts are showing up.
http://www.youtube.com/watch?v=AeJ3oxzda9g
Actually, the artifacts are showing what the water was before.
and what it was before.
http://www.youtube.com/watch?v=hC3Db6NX1no
it a lot vivid.
Here is another example of the problem. Hope this time things are a little clearer.
@nehon Both nvidia and ati are resulting in this artifacts.
http://www.youtube.com/watch?v=AQdfUOo2P8A
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Yeah i’m on it.
this is a depth write issue too…
I didn’t find the solution yet.
It appear when you have several lights in your scene.
I found a work around, (that also fix the black artifacts when explosion pops up btw), but it’s not really great, i need to discuss this with Kirill.
Update and it should work properly now.
The simpleWater artifacts goes away if i use only one light source. But, the particle explosion artifact remains.
I will inform after i get the update. Wating or this bug fix for soooo long
removing a light is not really a solution
update, it will work, I tested it on your game and it’s fine.
so, the repo setup is ok? 8)
Yes it is