@8Keep123 said:
Really cool! Is the thing at the bottom layers? I don't think I saw you use it in the video.
Yes these are layers like in blender. You can hide/show layers as in blender.
Also, there will be feature to lock layer. Locked layer will not be affected by selection and transformations.
@Setekh said:
Awesome!
Tho why not implement this awesome manipulator of urs into the SDK >.<
No problem. Need a person who makes it.
As far as i know @normen does not like manipulators… There could be difficulty to port it… because of this…
@mifth said:
No problem. Need a person who makes it. :)
As far as i know @normen does not like manipulators... There could be difficulty to port it.. because of this..
@mifth said:
No problem. Need a person who makes it. :)
As far as i know @normen does not like manipulators... There could be difficulty to port it.. because of this..
No, you completely misunderstood Normen's point. He said he was not using them in Blender. Neither do I though, i use keyboard shortcuts. And that if you implemented a whole editor just to have different manipulators than in the scene composer it was a shame.
These manipulators could have been implemented in the SDK, and the Scene composer could really use some brush up with your artistic touch.
Multi selection, duplication, all of this could have benefit to the SDK.
Your grid also looks nice (like in Blender heh, but i guess that was your goal ;) )
Anyway I guess we'll find a way to "merge" it somehow with the SDK because it really looks good.
@nehon said:
No, you completely misunderstood Normen's point. He said he was not using them in Blender. Neither do I though, i use keyboard shortcuts. And that if you implemented a whole editor just to have different manipulators than in the scene composer it was a shame.
These manipulators could have been implemented in the SDK, and the Scene composer could really use some brush up with your artistic touch.
Multi selection, duplication, all of this could have benefit to the SDK.
Your grid also looks nice (like in Blender heh, but i guess that was your goal ;) )
Anyway I guess we'll find a way to "merge" it somehow with the SDK because it really looks good.
Somebody wrote some editor not based on the SDK (though he has core chat access) and now its my fault its not part of the SDK :? Or am I just supposed to port it? -.-
The content of this post is meant to be read as a straight information or question without an implicit dismissive stance or interest in having the other party feel offended unless there’s emotes that hint otherwise or there’s an increased use of exclamation marks and all-capital words.
@mifth said:
I hope it will be possible to implement my stuff to SDK. I did many interesting features.
As we discussed in the chat, your implementation is problematic. We should have started discussing the technical details a long time ago. You decided to do things your way, which is fine, but you can't go against best practices and at the same time expect to have your work included in the SDK just because people express an interest in it.
The best course of action right now would be to just release the code out in the open and see where that takes us.
SWE Released! Thank you for your attention. I updated the first post and added Description and new video demonstrating hoe to use SWE with you JME project.
Also, i added links to source and binary build.
@normen said:
Somebody wrote some editor not based on the SDK (though he has core chat access) and now its my fault its not part of the SDK :? Or am I just supposed to port it? -.-
The content of this post is meant to be read as a straight information or question without an implicit dismissive stance or interest in having the other party feel offended unless there's emotes that hint otherwise or there's an increased use of exclamation marks and all-capital words.
Sorry, man. It would be a diificult task for me to dig into the scenecomposer… As my skills in multythreading and other stuff are weak.
I wrote the editor during 3 weeks from skratch. I think you can adapt my code to SDK during 2-3 days really.
If i started to dig into SDK it would take many months for me… I just did it as fast as i could.
There is anothe way where SWE can go. It can be supported by JME community as Contribution-Plugin. I update the first post and i put my thought about the “Future of SWE”.