I have assigned a new functionality(to move a object) with the key_left key, but, the pre-determined action(cam rotation) is not removed.So,both actions are taking place.
How do i detach these previous key bindings? How to overwrite them one by one and all of them at once.
[java] flyCam.setEnabled(false);
[/java]
But, what if I wanna remove just that particular key binding, keeping all others unchanged?
Because [java]flyCam.setEnabled(false);[/java] is removing the key binding of WASD too, which i dont want.
Remove the single bindings via InputManager.deleteMapping(). Look at the source of flyCam to see their names (right-click a flyCam variable and select “Navigate->Go to Source”).
- When I use this line
[java]inputManager.deleteMapping(“FLYCAM_Left”);[/java]
it also removes, the mouse movement that helps to move the camera left.
[java] inputManager.addMapping(“FLYCAM_Left”, new MouseAxisTrigger(0, true),
new KeyTrigger(KeyInput.KEY_LEFT));[/java]
How do I particularly, remove Key_left, keeping everything else untouched.
- I am a little confused about the Vector system, when It comes to relative initial point.
I mean, when I write a vector like Vector3f(3,5,7) it is pointing towards a point in 3d space, at +3 along x, +5 along y and +7 along z.But, every time, I am starting from (0,0,0).
So, What to do , If i need to point to somewhere, when the vector dont start from (0,0,0), rather then it starts from a relative point.
Say, Vector A and Vector B.I need the vector that, points to the head of B starting from the head of A.
Is that any way, to declare it?
1)
[java]
inputManager.deleteMapping(“FLYCAM_Left”);
inputManager.addMapping(“FLYCAM_Left”, new MouseAxisTrigger(0, true));
[/java]
2)
[java]VectorB.subtract(VectorA);[/java]
[java]inputManager.deleteMapping(“FLYCAM_Left”);
inputManager.addMapping(“FLYCAM_Left”, new MouseAxisTrigger(0, true));[/java]
the problem remains.Mouse is not working.
Hm, might be you have to readd the flyCam as a listener for the mapping (again look at the source of flyCam how its done).
you mean, detaching all the controls and reimplementing as I need them to be?
No, just the one you want, same code I posted but add a line with something like inputmanager.registerListener(“FLYCAM_left”, flyCam);
I have tried some but no of them work.How do you actually implement a listener/remap a string without implementing them inside ActionListener or AnalogListener.
You can add a mapping from anywhere, to be able to listen you have to implement the listener interface.