SimplexCollisionShape Help

I have a couple of questions about the SimplexCollisionShape.

  1. In what order do you initialise the points if you are making a quad? It takes 4 Vector3f’s as a parameter but what vector represents what corner?
  2. How can I implement collision detection with the SimplexCollisionShape?



    Thanks very much :slight_smile:
  1. doesn’t matter, just specify them clockwise or counter-clockwise
  2. as with any other shape, create a RigidBody that uses them directly or a CompoundShape with them as content