Since 1.0


I've recently decided to go back into developing a visualisation program for my Uni project and have a few question about the new 1.0 release. Is the input handler still a singleton class ? When I was using 0.7 and have multiple rendering windows open, I noticed that the input will affect all the rendering window even if they were not focused. 

Is it possible to have multiple view of the same object (i.e multiple cameras viewing the same object ?)

Thanks, Dave

The input will not be the issue - InputHandlers can be separated (no singleton).

You can define multiple views in one window. What's not supported is using textures in more than one gl context - meaning you can't use more than one window/canvas.