Skeletal-based character animation

Hello,



Are there any demos/tutorials that demonstrate skeletal-based character animation … leveraging rigging/skinning and associated physics?  It'd be a nice tutorial … that starts with Blender modeling … all the way through … ending with jME coding.



Sorry if I missed this … I did at least do a search.



Thanks,

  Ben

I you have max/maya or the budget to afford either collada might be a good choice the demo is the closest thing to a tut though.



I you don’t have those or the option then md5 is your best bet there are two loader efforts again no tuts but the tests are there though, this should get you started in that direction

I'm sorry if I'm unaware of potential problems,

but Blender is able to export Collada also?

but Blender is able to export Collada also?


Yeah, but no animations supported yet afaik
winkman said:

but Blender is able to export Collada also?


Yeah, but no animations supported yet afaik


what he said 8)