SkeletonControl.getAttachementNode() doesn't work

Hello all,
I am trying to add a sword to Sinbad, but when I use SkeletonControl.getAttachementNode() I could not see my sword :frowning:
Here is my code that I use to test it:
[java]public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.LightGray);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -1f, -1).normalizeLocal());
rootNode.addLight(dl);
player = (Node) assetManager.loadModel(“Models/Sinbad/Sinbad.mesh.xml”);
player.setLocalScale(0.05f);
rootNode.attachChild(player);
SkeletonControl sc = player.getControl(SkeletonControl.class);

Node sword = (Node) assetManager.loadModel("be/game/assets/sword.blend");
sword.setLocalScale(0.5f);
Node aNode = sc.getAttachmentsNode("Hand.R");
aNode.attachChild(sword);

}[/java]
Am I doing something wrong ?

You still have to attach the node to the scene.

Oh ok, I thought I have read I must not attach the node to the scene, sorry.