SkinNode dosn't update world boundary

If SkinNode dosn't have Animator attached to it, and we move parent node, then only SkinNode get moved.

Because SkinNode prevent from propagation of WorldBound changes.



SkinNode.java


    public void updateGeometricState(float time, boolean initiator) {
        if (newSkeletonAssigned) {
            assignSkeletonBoneInfluences();
        }
        updateTime += time;
        if (skin != null && needsRefresh && updateTime >= THROTTLE) {
            updateSkin();
            if (recalcBounds) {
                skin.updateModelBound();
            }
            needsRefresh = false;

(-)        super.updateGeometricState(updateTime, initiator);
            updateTime = 0;
        }
        updateWorldVectors();
        if(skin != null) {
            skin.updateWorldVectors();
        }

(+)        super.updateGeometricState(updateTime, initiator);
    }