Skybox partial rended

I have started to create a car games from the TestAdvancedVehicle in jmephisic.test

And i have insert a skybox with the dimension of 10000 because the floor have the same dimension.

But the sky, such the distant node is partial showed/rendered in the screen.

I have see a lot of example and all use a small dimension for the skybox.

What do i do?

If i try to localscale the world the car don't walk!

u dont need a skybox that big since its probably out side ur view range anyways.



skybox is rendered in skip queue, so its never culled even if theres an object blocking it.